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DirectX9 User Interfaces : Design and Implementation (Wordware Game Developer's Library)
by Wordware Publishing, Inc.
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Avg. Rating: 3.8 of 5 stars (based on 5 reviews)
$22.99 to $44.95 from 5 stores
This unique book focuses on offering a comprehensive solution to sucessfully building a Direct X user interfac… Read more
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Product Description
DirectX9 User Interfaces : Design and Implementation (Wordware Game Developer's Library)
Book Description
This unique book focuses on offering a comprehensive solution to sucessfully building a Direct X user interface library from the ground up for games and other multimedia software.
Customer Reviews
3 of 5 stars  book is exactly what the title says
Tuesday, February 22, 2005
This book has some good information, but it has a lot of errors also. Some of the code in the book doesn't work, but the stuff on the CD is fine. I prefer to type it in myself and follow along because I learn a lot more that way. It is impossible with this book because the code in the book and the code on the CD are completely different. It seems that the author changed his mind about halfway through writing the book. This may be the problem for the other reviewers also. It is the reason for my low marks.

I'm not sure why, but it seems every author wants to wrap DirectX with their own set of routines, and this is no exception. I wouldn't recommend this book if you are trying to learn DirectX, but it has some nice information if you want to build a UI in DirectX.

3 out of 3 people found the following review helpful:
5 of 5 stars  Nice Class Designs
Tuesday, December 14, 2004
This book provided me with some great ideas for writing classes.
The authors approach to designing the interface code is easy to understand and read. I will now apply these concepts to my new 3D engine.

"DirectX 9: User Interfaces" provides a solid code base in which one can learn. Note, I said learn-not just copy the code. I've been programming in C/C++ for about three years and have read many books. The books alright and worth your time. However, its not for beginners. Many techniques are skimmed over quickly because the author assumes a moderate knowledge base.

In closing I'd like to address the issue of running the programs.
Some reviewers stated that the code does not work. THIS IS NOT TRUE. However, if you attempt to compile the code with Visual C++ 6.0 it will fail. The solution to this problem is to go to the DirectX 9 web site at Microsoft. Next, proceed to the Direct X 9 SDk downloads area. Look for the DirectX 9 SDK Extras download. Inside this download is a set of libraries for the utility features of DirectX 9 that are designed specificly
for Visual C++ 6.0. Set your compiler to these utilities libaries
and everything should work-did for me. If it doesn't make sure the compiler points to the new lib files before it checks the older ones during linking.

4 out of 5 people found the following review helpful:
4 of 5 stars  Prior reviews don't do this book justice
Saturday, September 11, 2004
Neither of the prior two reviews should be considered. The one that claims the code is obsolete and non-working simply has no idea what he/she is talking about, and the second reviewer who claims to have a college degree that is somehow supposed to make him an authority says specifically that the code in Chapter 3 on rendering textures doesn't work.

I just picked up this book, thankfully BEFORE having read those two reviews, and I can tell you that the code worked just fine. Point, Click, Compile, Run.

No errors, no tweaks to get something working.

The book is undoubtedly for a very limited target audience. It shows you how to build a limited but pretty functional user interface in **duhh** DirectX 9. Not 8, not 7, not DirectDraw, not GDI or GDI+. The title is very clear, the author is very clear. If you load the code and can't get it to work, you've done something wrong on your end.

Yes, there are shoddy books out there that deserve to be tossed in the fireplace. But to write a poor review claiming non-functional code when in fact the problem is on your end is inexcusable.

This book teaches what it claims. It gives examples of the topics he covers, and the examples work. Some aren't all that glamorous, some are in my opinion oversimplified. But the code is good, and the author did a commendable job.

1 out of 9 people found the following review helpful:
5 of 5 stars  Don't waste your money!
Friday, August 06, 2004
Sorry, all code is obsolete, don't works!, needs an update soon.

2 out of 13 people found the following review helpful:
2 of 5 stars  This book sucks for the people who don't know DirectX
Thursday, June 17, 2004
I will make this review short. The book is like the Documentation that came with the DirectX Software Development Kit. But the worst reason that makes me write this review give it horrible rating is some of the stuff in the book or example code on the CD doesn't work. I'm not sure if directX changed since the book published. Anyway, I'm not a noob in programming, I'm a senior in college major in computer science, so I know the code doesn't work not because I forgot to link some stupid library. Example, like the texture example code from chapter 3 doesn't work.

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